![]() Starsector's creator and my inspiration in game design. Strike fear into those who've heard of your deeds or be known as the sector's best hope for survival. > Exploration, and investigation of hidden secrets leading to powerful allies, lost technology, or even shaping the politics of the sector's major factions. > Engage in small-talk to learn valuable secrets and improve your reputation with others, even your officers. > New and existing factions are recognizable at a glance - unique faction weapons and custom appearances with stat modifiers give identity to their fleets. > Faction colonies have custom descriptions that give insight into their history and culture. > Thematic music, portraits, logos, descriptions, ships and weaponry for each new faction. > Rich background for all new factions- who will treat you differently based on their culture, your reputation, and your choices. ![]() An Emphasis on Story-Telling and Immersion > Custom tutorial options for each start, teaching new techniques and skills to succeed in that role. > Start as a mercenary, with a powerful financial backer and a small elite strike force. > Start as a pirate, with a reputation throughout the sector and a small raider wolfpack. > More starting ship choices and options based around play-styles. New Starting Options and Role-Playing Scenarios > New paintjobs for existing ships - sometimes dramatically changing features and load-out options. > New ships spread across all hull classes and factions. > Smaller weapons, more weapons per ship- designed to mimic a cinematic combat experience inspired from multiple movies and games. > Fighters are smaller, faster, more numerous, and can deal extra damage to ships' weapons and engines. > A story introducing a few of the new and existing factions' characters. > A customized tutorial that introduces new mechanics, ships and factions. > Explore the sector to learn more and find your play style. > New factions have their own music, portraits, tech and skins. > New and existing factions will react differently to your dialogue choices based on their motives, personality and other factors. > Over 15 additional markets including 2 new systems of various factions added to the Core Worlds campaign map. > New thematic factions with distinctive ships, weapons, culture, backstory and tactics. > Use marines to protect your commodities and prevent boarding attacks on your vessels. > Negotiate with allies to reinforce your position or attack enemy factions' fleets and installations. > Get tactical advice from your officers, who will have an opinion of you that will effect their dialogue and performance. > Demand commodities or payment from fleets using your strength and influence. ![]() > Negotiate cease-fires with hostile captains or bribe your way out of combat situations. > Request commodities and war funds from anyone you meet. STARMANCER PUT OUT FIRE MODMod Features - More Dialogue Options for Fleet Encounters STARMANCER PUT OUT FIRE MODSFeature mods and utility mods are generally ok and will not break the TC's combat balance though they may change campaign experiences.ĭirections to Enable Nexerelin and Other Non-Utility Mods: ![]() Any mods that change skills will likely not work though a workaround is available and you can ask on the forum thread or through PM and I will help you with it. Including mod factions might cause weird things to happen or imbalance Nex campaigns so results and experiences may vary. * Compatibility details for adding additional mods: Faction mods are technically compatible and won't crash in the majority of cases, however, they are not balanced around Archean Order's combat balance because they are balanced around the standard Starsector combat balance. Even if the source seems to clearly be another mod in the stack trace/log, the TC nature could be causing something unintended and you should not bother the mod author until I can verify I am not causing it. If Archean Order is on the mod list and you are using other mods and encounter what looks like a bug, please do not post on any thread other than this one for bug/behavior reports. This makes adding additional mods have a few limitations that could otherwise cause crashes or unintended behavior. Important Please Read: Archean Order is a TOTAL CONVERSION and this means that it changes/overrides a lot of core files. Descriptions are either missing or inaccurate. ![]()
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